The Art of Democracy / Democracy as Art: Creative Learning
in Afterschool Comic Book Clubs |
This
synthetic and analytic research project explores the dynamics, outcomes,
and
impacts of afterschool comic book clubs. The paper investigates the
children's interpretations of and contributions to democracy, leadership,
and civic engagement in their youth development organizations, in their
communities, and in the world at large. |
A causal
comparative study of fifth grade students' reading motivation after
reading comics. |
The purpose of this study was to determine the change in fifth grade
students' attitudes toward reading after exposure to comics or graphic
novels. Great references for further research. |
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Contains sites relating to cartooning and a few
references to cartoons in the classroom. |
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The
COMIX-SCHOLARS-L list is an academic forum which serves the
interests of those involved in research, criticism and teaching
related to comics art. All aspects of comics and cartooning
from around the world are open for discussion. Likewise, we
welcome theoretical and critical approaches from all disciplinary
perspectives. Academic scholars, people working in other institutional
frameworks, and independent scholars are all equally welcome
to contribute. |
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Comics/Cartoon
dissertations posted are up to August 2010 |
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This page collects
links to various resources of interest to those who study or teach
comics in the classroom. Check out the section on
Comics in Primary, Middle & Secondary Schools. |
Analysis
of Affective Behaviors and Critical Thinking Events in Online Learning |
Dissertation
paper by James Allen - "Analysis of Affective Behaviors and
Critical Thinking Events in Online Learning." Affective behaviors
improved critical thinking (Emotion, humor, and self-disclosure) The
findings in this study suggested that affective behaviors made a
difference in online learning. Critical thinking seemed to benefit
from affective behaviors. In future design of online learning, strategies
should include an affective component. In addition, faculty and student
orientation could incorporate these strategies. |
Xtreme
Thinking and Learning by Jim Allen |
The XLT
can also be used as a thinking tool in the classroom as well as the
workplace. It is first, sequential and secondarily non-sequential.
Sequential XLT is viewed as linear thinking. Example: Situation,
Setup, and Punchline. Also Non-Sequential is viewed as non-linear
and as "what-if" scenarios. Example: Setup, Punchline,
and Situation. In addition, this can be done as restructuring and
interjectory. |
Creativity
through eCartooning |
Study
showed increase in creativity skill. |
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Way
to organize thoughts |
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Editorial
Cartoon Lessons for the classrooms |
Active
learning strategy for cartoons |
Fun challenge
to "decipher" the elements of a cartoon (caricature,
symbolism, stereotypes, exaggeration, irony, humor) |
Cartoon
Concepts Research |
Feature
cartoon-style drawings showing different characters arguing about
an everyday situation.
Designed to intrigue, to provoke discussion and to stimulate scientific
thinking. |
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