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Cartoon Based Learning Links and References
The Art of Democracy / Democracy as Art: Creative Learning in Afterschool Comic Book Clubs
This synthetic and analytic research project explores the dynamics, outcomes, and
impacts of afterschool comic book clubs. The paper investigates the children's interpretations of and contributions to democracy, leadership, and civic engagement in their youth development organizations, in their communities, and in the world at large.
A causal comparative study of fifth grade students' reading motivation after reading comics.
The purpose of this study was to determine the change in fifth grade students' attitudes toward reading after exposure to comics or graphic novels. Great references for further research.
Contains sites relating to cartooning and a few references to cartoons in the classroom.
The COMIX-SCHOLARS-L list is an academic forum which serves the interests of those involved in research, criticism and teaching related to comics art. All aspects of comics and cartooning from around the world are open for discussion. Likewise, we welcome theoretical and critical approaches from all disciplinary perspectives. Academic scholars, people working in other institutional frameworks, and independent scholars are all equally welcome to contribute.
Comics/Cartoon dissertations posted are up to August 2010
This page collects links to various resources of interest to those who study or teach comics in the classroom. Check out the section on Comics in Primary, Middle & Secondary Schools.
Analysis of Affective Behaviors and Critical Thinking Events in Online Learning
Dissertation paper by James Allen - "Analysis of Affective Behaviors and Critical Thinking Events in Online Learning." Affective behaviors improved critical thinking (Emotion, humor, and self-disclosure) The findings in this study suggested that affective behaviors made a difference in online learning. Critical thinking seemed to benefit from affective behaviors. In future design of online learning, strategies should include an affective component. In addition, faculty and student orientation could incorporate these strategies.
Xtreme Thinking and Learning by Jim Allen
The XLT can also be used as a thinking tool in the classroom as well as the workplace. It is first, sequential and secondarily non-sequential. Sequential XLT is viewed as linear thinking. Example: Situation, Setup, and Punchline. Also Non-Sequential is viewed as non-linear and as "what-if" scenarios. Example: Setup, Punchline, and Situation. In addition, this can be done as restructuring and interjectory.
Creativity through eCartooning
Study showed increase in creativity skill.
Way to organize thoughts
Editorial Cartoon Lessons for the classrooms
Active learning strategy for cartoons
Fun challenge to "decipher" the elements of a cartoon (caricature, symbolism, stereotypes, exaggeration, irony, humor)
Cartoon Concepts Research
Feature cartoon-style drawings showing different characters arguing about an everyday situation.
Designed to intrigue, to provoke discussion and to stimulate scientific thinking.